Many think cloud gaming is the future of gaming but how can cloud gaming affect this industry, in this article we gonna compare the two best cloud gaming platforms Google Stadia vs. Microsoft xCloud.
What is cloud gaming
Cloud gaming — services that allow users to play games running on a remote server — makes sure that wherever a player goes, they can stay connected to their gaming platform of choice.
Cloud gaming requires a continuous Internet connection to operate, as any information on the system you are using is not saved by data, but is stored remotely.
Google Stadia vs. Microsoft xCloud
Microsoft’s video game streaming service, Project xCloud, entered the cloud industry with a different approach unlike google it is pretty new in gaming
Microsoft has stated that game pass support will be implemented with the title you already have in your digital library. Unlike Stadia, you will not need to build a library from scratch.
Although many important details of each service are still a mystery, here’s how Stadia and Xcloud have been made so far.
Much of the discussion around Stadia and xCloud has assumed that they are nearly identical services that will be differentiated by factors such as price, internet connectivity, and the lineup of games on offer.
Framerate & Resolution
Google has been screaming since day one that with HDR, the ability to handle 4K streams at 60fps is about a day. Stadia boss Phil Harrison even stated that exactly one month before launch day, all games on the service would support 4K and 60fps. So, it was surprising to the players when they discovered two of the most high-profile titles on Google’s list, Destiny 2 and Red Dead Redemption 2, weren’t actually streaming in 4K. Both of these games are overthrown on Stadia: Destiny 1080p and Red Dead 1440p.
Microsoft claims no ubiquitous 4K with xCloud – at least not yet. Since the service currently only runs on mobile devices, 4K is not the purpose either. The serials are currently capped at 720p, and framerates of individual games will showcase their products on the Xbox One S.
Internet connectivity & Latency
Stadia’s resolution ranges from 4K to 720p to match your network’s speed. Stadia works across various connections from 35 Mbps down to a recommended minimum of 10 Mbps.
Early tests see Stadia games with input latency of 100-220ms — that’s about 50ms higher than the Xbox One X versions of these titles.
On average, xCloud is slightly more sluggish than Stadia, and input latency feels a tad more extreme. Audio and visual stuttering is an ever-present issue in some titles, though no game on the service is completely free of input lag.Engadget
Our focus is on delivering a great experience at the lowest possible bandwidth.”
“The Project xCloud preview will work over either a Wi-Fi or any mobile network in your area (4G LTE or 5G) that supports 10Mbps-down bandwidth, similar to streaming video. We’ll continue to work with mobile carriers and ISPs to improve the technology, and garner feedback from participants to better understand their experience.”Microsoft’s spokesperson
Project xCloud currently has a grand total of fifty games available in its preview phase, a number which is poised to grow in the coming weeks and months. unlike stadia who has a total of 22 games now.
Microsoft claims when Project xCloud officially launches, it will support the streaming of every single Xbox One game that’s been published. It will also support other Xbox or Xbox 360 games that can be played on the Xbox One console.
Stadia is the only service here that has actually been launched in full and is doing so with a firm pricing model. Right now, if you want to try the Stadia, it will cost $ 130 for the Premier Edition, which comes with a branded controller. On top of that, it’s $ 10 for a Stadia Pro, a subscription service that provides access to 4K streams, and free and discounted games in store.
Microsoft hasn’t announced a complete pricing model for xCloud, But Microsoft says that Xbox One owners will be able to use their console as a free virtual server. While you will already have remote access to the title a regular Xbox One feature, it is unclear whether non-console owners will be able to set up an xCloud account.
Google Stadia vs. Microsoft xCloud both look pretty attractive but xCloud’s concept is more straightforward and promising than stadia
Google certainly has some advantages in a flawless and smooth experience.
All in all, I think xCloud takes a clear lead as it brings streaming to more locations and more devices and blends with existing hardware. But my opinion is one thing, so I want to hear what you believe.